October 1  2011

 London Sketchbook


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September 18  2011

Hi there! I've just uploaded some stuff to my concept art gallery. Enjoy!

 

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August 1  2011

Good news: tomorrow I'm leaving for London to work at one of the best vfx studios in the world: Double Negative. Maybe I'll have the chance to work on the new Batman movie, who knows?

 


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June 21  2011

A fantastic blog about the history of matte painting: Matte Shot - a tribute to Golden Era special fx


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May 24  2011

I've been nominated for the "Best Digital Matte Painter" of the CGTantra Community Awards 2011.

I think Christian Hecker's gonna win, but anyway, I'm happy for the nomination :)


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May 9  2011

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I won the 1st place at CGTantra "Cities around the world" matte painting challenge (judged by Jason Horley, Alex Jenyon, Nick Marshall). A tutorial of my winning entry can be found at CGTantra.  


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May 9  2011

 

 Just finished working on some matte paintings for a new game cinematic made by DIGIC Pictures.


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March 1  2011

Finally, my new webpage is online! I still need to upload some stuff, but feel free to look around!

Also, check out my new matte painting reel:

 

For HD click here.

As for my old website, it served me well for three years. It will be available here: www.menyhei.com/old


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February 13  2011

Some new matte paintings I'm working on:

 


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February 13  2011

I made this piece for a CGTantra digital matte painting challenge. The topic was "across the rooftops". We had to make a night time scene, with full moon-cloudy sky. 


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February 13  2011

Another matte painting from Arad. This time it's a cooperative effort of myself and Nick Giassullo. (The painting may seem distorted, but it's gonna be projected back onto geometry.)


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February 13  2011

I've made this piece for the Marine Island matte painting contest over at CGChallenges.org  I won the 1st place!

One of my friends, who happens to be a writer, gave me a description of a location in his novel. I've drawn several sketches on paper, then made a tonal sketch and started matte painting. I've worked mostly in Photoshop but I also used Maya for the architecture and Mudbox for some details.

 


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